Deep Rock Galactic: Survivor (深岩银河:幸存者)
AppID: 2321470Action / ShooterFeb 14, 2024

Deep Rock Galactic: Survivor (深岩银河:幸存者)

经典 IP 衍生逆向弹幕:挖掘机制赋能幸存者品类的百万爆款 (Auto-Shooter IP Spin-off)

Deep Rock Galactic: Survivor is a single player survivor-like auto-shooter. Wield the full arsenal of Deep Rock Galactic, take on hordes of lethal aliens, mine riches, and unlock powerful upgrades. 单人幸存者类自动射击游戏。

标准定价$9.99
支持语种数13 种语言
试玩 Demo已上线 Demo

Steam 商店算法健康度诊断

依据 6 大核心维度算法加权测算,评估该商店页在 Steam 推荐系统中的转化阻力。

综合算法评分
95 / 100
S
标签精准度75分

标签偏少或品类覆盖单一,算法推荐流量极易发生错位,建议丰富次级玩法标签。

多语言覆盖100分

覆盖 13 种语言,囊括 EFIGS + 中日韩俄核心市场,享受全域算法曝光激励 (+10%)。

客单定价抗性100分

定价 $9.99 处于 Steam 独立游戏高转化黄金区间,兼顾走量与开发收益。

试玩闭环100分

已上线 Demo 试玩。可参与 Steam 新品节 (Next Fest) 并大幅拉动玩家愿望单转化留存。

视觉冲击力100分

配置了 8 张高清截图与 2 部预告片,第一屏物料充实,极大降低商店页跳出率。

短描述抓手100分

描述长度适中 (211 字符),能在移动端与悬停卡片上快速清晰传递核心玩法回路。

P10 / P50 / P90 首周与首年销量预测锥

基于该作算法加权乘数 (1.386x) 与品类转化率基准模型。

假设愿望单基数:105,000
P10 扑街底线 (0.4x)7.21%
7,568 套
首年毛营收: $241,934

包含高退款率与早期 Bug 阻滞的保守底线。

P50 行业中位数 (1.0x)18.02%
18,919 套
首年毛营收: $604,803

同品类健康度下自然发售的基准表现。

P90 爆款突围线 (2.5x)45.05%
47,298 套
首年毛营收: $1,512,022

好评如潮、触发 Steam 首页盲区分发的突围表现。

独立开发者对标启示 (Key Takeaways for Indie Developers)

发售背景与宣发复盘 (Launch & Wishlist Context)

新品节 Demo 引爆口碑后无缝衔接发售,$9.99 定价叠加原版《深岩银河》捆绑包交叉导流,首月销量突破 100 万套。 (Next Fest demo directly into $9.99 launch + IP cross-bundle drove 1M+ units in 30 days.)

商店页算法借鉴与避坑 (Store Algorithm Takeaway)

新品节 Demo 结束后 1-2 周内趁热打铁发售(趁愿望单半衰期尚未发生任何折损),能最大化捕获峰值购买意图。 (Launching within 14 days of Steam Next Fest captures peak wishlist intent before any 270-day decay sets in.)

Frequently Asked Questions: Deep Rock Galactic: Survivor (深岩银河:幸存者) Steam Sales & Store Audit

What is the estimated Steam sales and revenue forecast for Deep Rock Galactic: Survivor (深岩银河:幸存者)?

Based on WishlistDoc's P10/P50/P90 empirical launch projection model, Deep Rock Galactic: Survivor (深岩银河:幸存者) (AppID: 2321470) is evaluated across genres (Action, Indie, Early Access) and pricing ($9.99). P10 represents the conservative sales floor, P50 is the genre median benchmark (18.02% Week-1 wishlist conversion), and P90 represents high-virality performance when amplified by Steam discovery queues.

How healthy is Deep Rock Galactic: Survivor (深岩银河:幸存者)'s Steam store page according to algorithm benchmarks?

Deep Rock Galactic: Survivor (深岩银河:幸存者) achieves a store health score of 95/100 (Grade S), featuring 8 screenshots, 2 trailers, 13 supported languages, and includes a playable demo. These assets directly impact Steam's discovery algorithms and store page conversion efficiency.

What key lesson can indie developers learn from Deep Rock Galactic: Survivor (深岩银河:幸存者)?

新品节 Demo 结束后 1-2 周内趁热打铁发售(趁愿望单半衰期尚未发生任何折损),能最大化捕获峰值购买意图。 (Launching within 14 days of Steam Next Fest captures peak wishlist intent before any 270-day decay sets in.)

What is the typical wishlist-to-sales conversion rate for Steam games in this genre?

For games tagged with Action, Indie, Early Access, empirical datasets indicate a median first-week wishlist conversion rate between 10% and 16%. First-year gross sales typically multiply first-week volume by roughly 3.2x under active post-launch update cadences.

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